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THE ULTIMATE METABOLISM SYSTEM
A complete needs & HUD system for RedM, featuring:
Custom HUD • Hunger & Thirst • Stress & Dirtiness • Reputation Levels • Temperature • Health & Stamina Cores • Horse Stats • Voice Indicator • In-Game Clock • HUD Editor • Usable Items
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SURVIVAL, THE RIGHT WAY
• For your players: track hunger, thirst, stress, dirtiness and reputation on a custom HUD, feel the cold and the heat, watch your horse's stats, and keep it all saved across relog.
• For your server: register food, drinks, alcohol, drugs and medicine as usable items through spooni_libs, let players reposition and scale their own HUD, and plug housing, stable and medic scripts in through clean exports.
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Custom Red Dead-style HUD, lightweight and built to match the game
Hunger, thirst, stress, dirtiness and reputation with its own levels
Player health / stamina inner and outer cores
Horse health / stamina plus horse hunger & thirst
Temperature with external degrees
Housing status icon when another script sends it
Voice / microphone status and pma-voice range
Analog or digital in-game clock
HUD editor - players move, scale and hide icons with /sethud
HUD settings and metabolism data saved in the database, persistent across relog
Usable food, drinks, alcohol, drugs and medicine registered through spooni_libs
Disease-aware health icon - shows the player's active disease on the HUD, wired to spooni_medic out of the box
Clean exports for other scripts - housing, stable and medic hooks
Deep, fully-commented config and 7 built-in languages (EN / RO / DE / IT / FR / ES / PT)
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Survival & hardcore Roleplay
Immersion-focused servers
Economy servers (food & drink loops)
Communities running housing / stable / medic systems
VORP • RSG • Custom Frameworks
Framework bridge files are fully open and customizable.
Spooni_libs
oxmysql
pma-voice (optional - only for the voice indicator)
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spooni_libs
spooni_butcher
spooni_river
spooni_pickpocket
spooni_graverobbery
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Every SPOONI asset is created with a strong focus on immersion, performance, flexibility, and long-term usability. Our goal is to deliver systems that feel like a natural extension of the game while providing powerful tools for server owners and unique experiences for players.
And never forget - it's all about "The Rule of Cool".
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